The Diagram

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Working with Attractors #1

FLOCKER

[aggregate motions, gestures and pauses, similar to the flocking behaviours of birds]

Using strict approach and trying out different variables.

 

Working with Attractors #2

SWIRLER

[playing around with short loops by expanding and contracting them, or tweaking a component here and there]

Using strict approach and trying out different variables.

 

 

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